10/20/2023 0 Comments Mage tower nerf before bfaSome may disagree but things are going downhill in terms ot stat optimisation since this level squish happened. Both our hps and damage is ridiculously low in this timewalk challenge, and none of the legion powers are active in this. And it is the core problem of it.The level pruning in wow was the worst thing and it made things alot worse and balance issues harder than before. Some may argue that our hp was bigger compared to this day and time. The absence of artifact effect passive things are massive.įor example i had rank 17 concordance of legionfall which alone it’s procs give 8k versatility.(im not even counting the passives from artifact powers or legendary effects) or our big stats in legion. ![]() I just visited old dreamgrove to see the missing powers we have from legion. I also made a topic about my feedback here My First day MT experience:Reasons why new mage tower scaling is terrible.Comparing with old This is the core reason why it is brokenly unbalanced. ![]() You just scaled them as they were in legion without accounting for the loss of all your beloved borrowed powers. However, you failed to disable sockets, have overlooked many older items and enchants that you turned this from challenge based around mechanics, reaction time and general knowledge to something where players will claw their way around to find any competitive edge possible - drums, scrolls, engineering items (Kruul exploit), consumables from several expansions ago included.īest thing about the whole thing is I still have to pay for game time if I want to keep failing at the mage tower challenge. Skill should have been a deciding factor, something you failed to do the first time around during Legion where unlike now, you had the possibility of overgearing the content. Since you went through great lengths to disable many of the effects, traits, bonuses and such, you could have also simply introduced stat templates for the scenarios, so the player only had to worry about which talents to select, and most importantly, that everyone had the same and equal chances of success. About the event extension it’s not a surprise, and mostly everyone expected it to be a complete mess, especially for the first week. It’s a start, but the problem remains how no PTR feedback has been listened do, and neither have the bug reports and exploits been looked at because they all shipped to live servers. We’ve previously posted some of the initial adjustments that were made via hotfix, and we will continue to list every hotfix related to the above in our hotfixes update posts. Corrupted Risen Mage’s damage reduced by 10%.Corrupted Risen Soldier damage reduced by 10%.Corrupted Risen Soldier’s Knife Dance damage reduced by 10%.Corrupted Risen Mage’s health reduced by 10%.Smoldering Infernals now cast Smash every 6 seconds (was 5 seconds).Nether Horror’s Nether Storm now has movement and melee combat interrupts.Archmage Xylem’s Comet Storm damage reduced by 14%.Archmage Xylem’s Arcane Barrage and Frostbolt damage reduced by 5%.Archmage Xylem’s Razor Ice health reduced by 10%.Archmage Xylem’s Corrupting Shadows health reduced by 3%.Comet Storm now waits 3 seconds before damaging players (was 2 seconds).Arcane Blitz has a new visual state effect added to make it even “louder.”.The duration of the damage buff has been increased by 1 second to compensate. Arcane Blitz cast time now increased by 0.5 seconds and increases by another 0.5 seconds for each bonus damage stack on the caster.Corrupted Risen Mage’s Arcane Blitz damage bonus is now 40% per stack (was 50%). ![]() Corrupted Risen Mages now wait 1 to 2 seconds before they can start casting Arcane Blitz.Several specs’ Mage Tower encounters are being tuned to ease the level of difficulty:.Some of these changes have already gone live, such as the adjustments to the Endless Tincture of Renewed Combat and the Crusader weapon enchantment.We intend to make several targeted adjustments and bugfixes to enchants, gems from Burning Crusade Heroic Dungeons, and trinkets that come from Legion Timewalking.The in-game calendar will not reflect this change until it is updated at a later date.The Mage Tower will now close with maintenance the first week in January 2022.This will be in addition to all other events already scheduled on the calendar.The Mage Tower will remain open for play for an additional two weeks beyond the originally scheduled two weeks.We are currently in the process of deploying hotfixes (some of which have already gone live) to bring about the following groups of changes to the Mage Tower portion of Legion Timewalking:
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |